UT2004RPG Changelist

Changes from v2.1
-Fixed an exploit that allowed a player using the invulnerability artifact to stay invulnerable forever
-Fixed Adrenal Drip ending if the owner used the Redeemer guided fire
-Added German translation

Changes from v2.0
-Fixed bug that caused spawning nonmagical weapons while magic weapons were on to be very slow (performance)
-Fixed headshot bonus EXP being awarded for team damage
-Fixed vampire giving 1 health for hits that don't do any damage
-Fixed healing magic weapon never identifying itself
-Adrenal Drip no longer regenerates adrenaline while the owner has an active artifact
-More checks to prevent Ghost selecting invalid points
-RPG HUD is now properly hidden when the rest of the HUD is (i.e. when using "togglescreenshotmode")
-It is now possible to suicide when being affected by Ghost by using the command "mutate ghostsuicide" or by binding "Suicide Ghost" to a key in the Controls menu
-Fixed ammo issues in netplay when magic weapons are off
-Weapons of Evil's Sentinel Deployer can no longer be magical because the magic weapon code breaks its upgrade menu
-Adjusted Vampirism ability so that the health cap is applied after all abilities, so that if the victim has a matching Retaliation ability that does less or equal damage than the Vampirism effect heals, the attacker will not lose health unless he/she was already above the maximum amount Vampirism will heal
-Ghost ability is now regenerated after an Invasion wave
-Slightly increased Ghost movement speed
-Changed artifact configuration in UT2004RPG.ini so that a Chance can be specified for each artifact (like magic weapons)
-Added ConfigMonsterList array that, if specified in UT2004RPG.ini (under [UT2004RPG.MutUT2004RPG]), will be used for summoning abilities instead of the automatically generated monster list
-Retaliation will no longer kill attackers by itself
-Fixed a no weapon/weapon not firing/weapon stuck firing bug (most frequently occurred when returning from a guided Redeemer missle)
-Fixed weapons with a damage bonus doing 1 point of damage to teammates even when team damage is off
-Fixed a zombie pawn getting left around if a player is in Ghost mode when an Invasion wave ends and revives all the players

Changes from v1.2
-Fixed Cautiousness self-healing exploits
-Fixed Max Ammo stat when magic weapons are turned off
-Fixed Speed Switcher ability when magic weapons are turned off
-Fixed bots getting listed as the highest level player when Fake Bot Levels is on
-Capped bot levels generated in Fake Bot Levels mode to a maximum of 25 levels above the lowest level player
-Fixed Ultima not giving EXP for kills if its owner didn't respawn by the time it went off
-Fixed Teleporter and Summoning Charm sometimes using adrenaline without triggering the effect
-By default, the EXP required for each level now increases by 5 per level forever instead of being capped at 150
-Translocator can no longer be magical because it was confusing the bots
-Increased the size of the EXP bar so the numbers are more readable
-Level/EXP display now adjusts its position/size if necessary to show really high levels
-Added Level/EXP text to stats menu
-Ghost ability causes its owner to drop the flag
-Fixed superweapons being replenished after each Invasion wave if magic weapons were enabled
-Added SuperAmmoClassNames array to UT2004RPG.ini that lists any additional ammo types that should be considered as belonging to a superweapon
-Fixed UDamage Reward mutator causing infinite duration UDamage pickups to be dropped if the victim was using a Triple Damage artifact
-EXP is now awarded for destroying Assault turrets
-EXP for attacking monsters is now awarded by damage and not by kills, so that multiple players attacking a monster will share the EXP (killer always gets at least 1 EXP)
-Damage/kill experience is now shared between linked players
-Changing teams now kills all of that player's summoned monsters
-Changed the summoned monster tinted skin to an emitter effect
-Fixed some issues with artifacts and vehicles
-Added Healing magic weapon, courtesy of Druid
-Restored "Bot Bonus Levels" option since some people prefer it to "Fake Bot Levels"
-Fixed Awareness not drawing health bars for monsters on the local player's team in listen/standalone games
-Ghost no longer activates when killed by falling off of AS-Convoy
-Fixed magic weapon effects being applied to damage that wasn't caused by a weapon
-Fixed summoned monsters not benefiting from summoner's Health Bonus
-Fixed "Reset Player Data Next Game" option not resetting data for players that actually played in the next game

Changes from v1.1
-Fixed Jailbreak
-Failsafe to prevent crashes when playing any other gametypes that destroy pawns without killing them
-Fixed random undesired switching to best weapon when a magic weapon has no ammo (really this time)
-Replaced "Bot Bonus Levels" with "Fake Bot Levels" which turns off saving of bot data and instead simply gives them a level near that of the human player(s)
-Added Ironman mode. If activated, only the winning player/team's data is saved - losers lose the EXP they gained that match (NOTE: In Invasion, players that leave the server midway still get their data saved if the remaining players win)
-Added "Use Official Redirect Server" option. This option, on by default, causes servers to redirect clients to a special official redirect server for UT2004RPG files (all other files continue to use whatever redirect the server admin has set up)

Changes from v1.0
-French translation
-In Invasion, the monsters are now auto adjusted based on the lowest level player that remains alive (previously, it was the lowest level player, period)
-Fixed Invasion monsters only getting levels equal to the Wave instead of levels equal to the Wave times two
-Fixed players killed by enemy Invasion monsters not dropping any artifacts they were carrying
-Fixed bug where if a magical weapon with an overlay effect ran out of ammo on a net client, it would constantly force the owner's weapon to switch to that player's highest priority weapon
-Fixed custom crosshairs with magical weapons
-Fixed super health max not being updated immediately when Health Bonus stat is increased (it was waiting until next respawn)
-Fixed entering/exiting a vehicle with active artifacts would cause those artifacts to stop draining adrenaline
-Fixed player's pawn being left around when becoming a spectator
-Fixed ability level in stats menu not always updating when buying an ability in an instant action game
-Fixed ability list in stats menu resetting to the top after buying something
-Fixed Assault
-Players always get at least 1 experience point for completing a game objective
-The default EXP for winning a match is now 50 (was 10)
-Decreased the default EXP bonus for killing players of a higher level
-Summoned monsters suicide if their Master becomes a spectator or leaves the game
-Summoned monsters only celebrate for their own kills, not their Master's
-Summoned monsters now ignore enemy monsters of the same species
-Fixed infinite recursion crash if a player's own monster knocked the player off the level
-Fixed players being affected by Ghost at the same time the game does a round reset getting screwed up
-Fixed throwing a weapon when having another of the same type but different magical properties would not properly reduce ammo
-No EXP is given for spawn kills
-Possible fix for summoned monsters still not always having tinted skins
-Made summoned monsters' tinted skin in team games be a little more red or blue
NOTE: You can adjust this in UT2004RPG.ini by creating a new section called [UT2004RPG.FriendlyMonsterSkinner] and adding the lines:
TeamColor[0]=(R=255,B=150,G=150,A=255)
TeamColor[1]=(R=150,B=255,G=150,A=255)
Substituting your own values for R, G, and B within the range 0 to 255.

Changes from UT2003RPG v4.0
-Fixed exchanged fire modes weapon setting not working on magic weapons
-Fixed Denial level 2 not working properly with the minigun if Magical Starting Weapons option was on
-Fixed Damage magic weapon (those with only a plus/minus rating) changing the weapon's damage by the wrong amount
-Fixed RW_Infinity Accessed None
-Fixed Weapons of Evil's PIC having broken zoom if it was magical
-Fixed infinite recursion crashes with Arena mutator and Mutant gametype
-Fixed Rocket Launcher couldn't do homing if it was magical
-Fixed Cautiousness ability could heal you in an instant action game if you were playing at a low bot skill level
-Summoning Charm limited to 4 simultaneous monsters
-Artifacts now display a message when you try to use one without sufficient Adrenaline
-EXP is now awarded for First Blood
-Fixed some hacks that are no longer necessary due to changes from UT2003 to UT2004
-Bonus experience from multikills is now capped to 100 per kill
-Weapon Speed stat capped to 1000 by default for performance reasons
-Damage Bonus and Damage Reduction now only give 0.5% per point instead of 1% per point
-Adjusted experience table to account for the additional EXP bonuses that are now available